
CINEMA: We see that the Hulk is sailing through the air. He lands on top of a mountain and pushes off for another leap. Now he is somewhere over the Pacific Ocean. An airliner is in the distance, the Hulk catches up to it, lands on the wing and leaps forward again. The plane rattles and we can hear a radio transmission "This is the captain speaking, sorry for the turbulence."
"You are almost there." Yagan appears in front of the Hulk pointing toward the ocean.


Level 3 Beginning
Location: Nightmare Island
Objective: Defeat the military protecting Nightmare Island.
Learn: Shockwave stomp and hammer toss large objects.
Unlock: Defense power up.
Level Design: Nightmare Island is as unique a level as there has ever been. This level actually begins in the middle of a raging storm out in the ocean. The Hulk has to swim toward the island, around the wrecked ships (both modern and ancient) sitting on rocks jetting from the water, all the while he is tossed about by big waves. Right before he gets to the island a tentacle drags him underwater where he has to fight an alien-looking giant squid in a mini-game. Once the Hulk tears off one of the weird glow-in-the-dark squid's tentacles he can swim the rest of the way to the island.


CINEMA: Soldiers melt in the ground around the Hulk. The silver goo begins to coalesce and takes a smaller mirror shape of the Hulk.
"I always knew the army men were soft. Just never this soft." One of the silver figures turns full-color, it is "Joe Fixit," the Hulk's gray persona. He takes a punch at the Hulk. The Hulk stays planted and lets out a roar.
"You can't injure the salad brain like that." A second blob turns into the "Professor," a smart version of the Hulk. Over his shoulder is a large cannon. He pulls the trigger and a beam of energy knocks the Hulk back.

The Joe Fixit and Professor battle is more complex than previous boss battles. While neither character can go toe-to-toe with the Hulk, they make up for it by double teaming and fighting dirty. Fixit has some brawling moves that the Hulk doesn't know and the Professor can keep the Hulk at bay with his energy cannon. The player has to figure out how to damage both impostors at the same time.
The cues from the wreckage, ocean and weather surrounding the island are taken from the Ship's Graveyard in Hydro Thunder. The stormy weather and lightning help add a layer of depth to the stage. Although the soldiers the Hulk fights lack the strength in artillery they make up for it in numbers and unique weapons. They have flamethrowers which add a unique dynamic to the combat engine. While the Hulk cannot be injured by traditional weapons, the fire can stick to his skin and it ends up illuminating the dark island and scorching the grass as the Hulk progresses.

The Nightmare Island and various encounters for this level were inspired by the challenges the Hulk faced in the story arc "Tempest Fugit" by Peter David. Hulk fans and comic book fans in general should pick up the trade paperback, the revelations in that book helped spawn the idea for this game.


No comments:
Post a Comment