
CINEMA: The power fluctuates in the cell of Ravage, he turns and grabs a generator and throws it at the Hulk. As soon as the power returns the Hulk freezes in the blue field. "We shall meet again boy!" Ravage punches a hole through the wall and jumps away. Soldiers in power armor surround the Hulk.

"Correction. I have the Hulk in custody." A booming, metallic voice can be heard. The soldiers back away as the walls and ceiling of the Vault peel back and crumple into the shapes of a forearm and biceps. The night sky can now be seen from where the Vault once was. Out of the floor the shape of a face appears, soldiers run and yell when they see this. A torso rises out of the ground. The Hulk is on one knee.

Level 2 End
Location: The Vault, surface level.
Objective: Defeat Vault Security and Carl Creel the "Absorbing Man."
Learn: Grab large objects and use them as weapons, roll and dodge.
Unlock: Strength level up.
Level Design: We are at the surface of the Vault, what was previously a super-prison are now ruins in the desert night. This is the first major boss battle in the game. A battle where the entire level is used for only one enemy. The Hulk has to learn where the Absorbing Man's weaknesses are. Since it is late at night the entire level is dark, making it difficult for Carl to spot the Hulk. He actively scans the ground with his eyes-made-of-light. When he sees the Hulk he warns or taunts him first and then attacks with beams of energy from his hand or by trying to smash him with his other hand. As you can imagine a player learns to hide behind the ruins of the Vault and wait for the beams of light to pass before attacking. Creel is no fool and begins flattening the remains of the Vault walls if he can't spot the Hulk.


Anybody that's played Shadow of the Colossus knows that a lot of the Absorbing Man fight is based on the various colossi. The lessons learned from Ueda include using the environment in part of the strategy for fighting Creel and using camera angles to create a sense of scale and awe. Plus I learned that if you limit the draw distance you can create larger bosses and more detailed visuals. Hence the level is at night and the environment around the Vault is only slightly illuminated. The idea of a ruined Vault was also inspired by David Jaffe's War of the Monsters, the Vegon boss battle to be exact which takes place inside the ruins of a nuclear reactor.
So there is is people, we are only two levels into the game... can you believe it?! What about Betty? What about Ravage? Will the Hulk ever grow his hair back? Wait until things really kick off next week for Level 3!
So there is is people, we are only two levels into the game... can you believe it?! What about Betty? What about Ravage? Will the Hulk ever grow his hair back? Wait until things really kick off next week for Level 3!

EDIT 2025: Three years after I wrote this blog, and I saw the game Batman Arkham Asylum had a boss battle with the Scarecrow that was eerily like that I had envisioned. I wonder if the studio happened to read my blog post back then, and it shaped the development of that battle. What do you think? Tell me in the comments section. As always if you enjoyed this blog, and would like to sponsor me please visit my Patreon page and consider donating each month, even as little as $1 would help make better blogs and even podcasts!

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