


This is just one of many notepads that I've filled with notes from school or work. As Mr_Glass had predicted this game idea revolves around the Incredible Hulk. A good chunk of the fleshing out of the game took several days and many more pages than you see here.

Why the Hulk?
I think there is a lot of untapped potential for the character. His powers are, for lack of a better word, incredible! I set about designing a game that truly shows how much more epic of a character the Hulk is than Kratos from God of War.
The tormented soul of Doctor Banner, the lost love of Betty Ross Banner, the fugitive Hulk... There are so many places we could take this character and so many challenges that he could stand against. No other character could withstand as much punishment as the Hulk and keep coming back for more. This game serves as both a primer to the Hulk and the Marvel Universe as well as demonstrating that comic book IP's can translate into a great game if done right.
Let's start by figuring out how we would approach the graphics engine.
The Graphics: Comic-Shading (something I just made up)
Comic shading is a combination of cel-shading and comic book illustration. The final effect is different from the cartoon look of the original Hulk game or the "3D Comic Inking Technology" in Ultimate Spider-Man. This is done by actually having a comic book illustrator, inker and painter create textures for each character by hand. The final models look more like comic book characters come-to-life than in any other game.


The Hulk model for the game would actually have multiple layers created in a comic-shading format. There is a layer of "muscle" underneath the "skin" and a "skeleton" underneath all the layers. The reason for creating this is to highlight the "healing factor."
During the game powerful blasts of energy from a super-powered opponent (in the Marvel universe both the good guys and bad guys hate the Hulk) or radiation from a military weapon may fry the layers of skin and muscle off of the Hulk. The character will still be able to move and fight even from a near-skeletal state. The skeleton "skin" has tendons, bits of muscle and we can actually see intestines, the heart beating and lungs moving. Rather quickly the Hulk will regenerate from the injuries right before our eyes.

I believe multiple skins or layers on one model would be unique to games. We have seen damage to armor in FPS or bruises and tearing of clothes in the Tony Hawk games. But to actually see the Hulk survive and then recover from injuries that would prove fatal to any other character (including Superman, Kratos or Wolverine) would be a videogame first.



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