A blog about my interests, mainly the history of fighting games. I also talk about animation, comic books, car culture, and art. Co-host of the Pink Monorail Podcast. Contributor to MiceChat, and Jim Hill Media. Former blogger on the old 1UP community site, and Capcom-Unity as well.
Showing posts with label wrestlers. Show all posts
Showing posts with label wrestlers. Show all posts
Monday, October 30, 2023
Muscle Bomber - the Capcom wrestling series, part 3
Muscle Bomber / Saturday Night Slam Masters had moderate success in the arcade. It certainly had a following among wrestling game fans. Capcom learned a lot from the reception of the first title. They made a few tweaks, added more multiplayer options, and released the Muscle Bomber Duo upgrade. As fun as it was, and as well as the Super Famicom / Super Nintendo version sold they knew that they had to change their approach for a proper sequel. Muscle Bomber had the control, and gameplay of a brawler-meets-wrestling game. If you had played any of the classic Capcom brawlers; Final Fight, Captain Commando, the King of Dragons, Warriors of Fate, Alien vs Predator, etc. then you could instantly pick up and play Muscle Bomber. The downside was that brawler fans were used to fighting waves of opponents, rather than one person for minutes on end. It felt kind of stale in that regard. Of course in the early ‘90s the brawler had also taken a back seat to the fighting game. Capcom needed to approach their wrestling sequel from a completely new angle.
Friday, October 27, 2023
Muscle Bomber - the Capcom wrestling series, part 2
Through most of the ‘80s, and ‘90s there were many gaming magazines in Japan covering all of the latest releases. Famitsu was among the biggest covering the entire industry. Then there were the magazines that focused on specific consoles, like the Famicom / Nintendo Entertainment System, Mega Drive / Sega Genesis, Playstation, etc. These magazines often featured interviews with the developers, in addition to previews, and reviews of the latest releases. One of my favorite magazines was Gamest. It was focused on the arcade industry. The best part of the magazine was how it did deep dives on each game, and would write detailed strategy guides. These magazine-type guides were called Mooks, for magazine-books. Gamest also had a monthly manga series where many of the fighting games were serialized. These were among the earliest places where fans could find out the canon of their favorite games. Not every game got an official guide for the arcade, and even less had its story fleshed out, and universe explained.
Labels:
anime,
arcade,
capcom,
cwa,
guides,
history,
hokuto no ken,
hugo,
manga,
pro wrestling,
tetsuo hara,
victor ortega,
vjump,
wrestlers
Wednesday, October 25, 2023
Muscle Bomber - the Capcom wrestling series, part 1
The developers at Capcom that brought us the early hits were heavily influenced by pop culture. The movies, manga, and anime that they grew up with helped shape the creation of their games. One of the most influential manga, and anime shows that influenced the creation of Street Fighter (as well as World Heroes, and many other titles) was Hokuto no Ken (HNK), better known in the USA as Fist of the North Star. The manga issues were published by Shonen Jump from 1983-1988, it would be collected, and translated into multiple languages over the next 30+ years. It was so successful that it got a 109 episode TV series from 1984-1987, and an additional 43 episodes from 1987-1988. Not to mention an anime movie in 1986. It should not be understated how important that series was in shaping the tastes, and presentation of games coming out of Capcom.
Subscribe to:
Posts (Atom)