Showing posts with label space. Show all posts
Showing posts with label space. Show all posts

Friday, August 9, 2024

Remix Culture, a bonus entry!

 

I hope you enjoyed the Remix Culture series from the past few Fridays. I had some material for a bonus entry this week. Previously I shared with you my love of basketball, and how I fell into urban vinyl art. I revealed that some of my favorite toys combined both basketball, and vinyl figures. The Super-X figures by Dragon Models, All Star Vinyl figures by Upper Deck, and most recently the Street Mask figures by JT Studios were the gems in my collection. They brought me tremendous joy. Those weren’t the only toys that I was happy with. I also had a great collection of Oswald figures, and plenty from Michael Lau, the Godfather of the urban vinyl movement.

One of the reasons I was able to build a great collection over my lifetime was because I was very selective about which 12” figures I bought. Those figures could be very expensive compared to the other toys in my library. For the price of a single 1/6 figure I could get a half dozen Oswald plush dolls. In order to maximize the return on my investment I had to be very picky. When I started collecting the high-end basketball figures I knew that I would have to give up on curating another line. I knew exactly what I would never be able to add to my shelves; space figures. Like many of you I’m a huge fan of space. Like a really, really, really big fan of space; astronauts, and science in general. Growing up I would check out books on space travel from the library. My parents, and brothers supported my fascination. They got me a really nice telescope when I was a kid, and today my wife, and I have a high-end telescope. The science behind space travel had always been part of my identity. 

In grade school my friends knew that I was a big science nerd. They could often find me going over books on rockets, and space shuttles. At least that was whenever I wasn’t reading about monster trucks. On the blog I mentioned that Lunar Lander from 1979 was the first simulator-style arcade game that I could remember. I credited it with sparking my love of arcade games, and planting the seeds that would eventually see me land a job working mission support with JPL. When I joined Instagram one of my first photos was from the Challenger memorial in Little Tokyo. My family was there in Downtown Los Angeles in 2012 when the Endeavor got a flyby. It was definitely a highlight for me. When I left JPL for my current job I took that love of space with me. At that time our office had moved into a bigger building. Every holiday meant we were going all out. Catered tacos for Cinco de Mayo, hot dogs, and burgers for the 4th of July, big Christmas parties etc. We celebrated Halloween with everyone on the staff showing up in costume.

I had created a couple of custom rash guards for my kid, who was a huge fan of the Aquabats. We would go to their concerts when we could, and everyone loved her outfits. I would usually dress as a Sandflea, the arch-rivals of the Aquabats. After a few shows I decided to create a space-themed rash guard for myself. I created all the vector art for the outfit, including the graphics that looked like mission patches on the sleeves. The logos were a call out to other space themed bands, video games, actual missions, and even Disney attractions. The silver shorts were from AND1, a white anti-negativity helmet, goggles, and white Converse sneakers completed the outfit. I wore it to work, along with my NASA-themed laptop bag. My coworkers loved it as much as the fans at the concerts. Hopefully this proved how much of a fan I was of astronauts. When I said that it hurt giving up on collecting astronaut toys I meant it. Budgeting money for Michael Lau figures meant I would miss out on something equally cool.

Science fiction toys, spacemen, and aliens had been in pop culture since the start of the 20th century. When I told fellow collectors that I wished I had more space toys I wasn’t talking about Star Wars, Star Trek, Battlestar Galactica or any other sci-fi lines. I meant actual astronaut figures, like the classic 12” G.I. Joe astronaut toy that debuted in 1966. There was a major shift in pop culture post WWII in America. Astronauts reached peak cultural relevance in the ‘60s thanks to the space race between the USA, and the Soviet Union. It would rise again in the ‘80s thanks to the Space Shuttle missions, and disasters. It was hard to imagine, but space travelers were treated like celebrities decades ago. There was a time when no singer, athlete, or movie star could even compare. Because of that popularity some of the best toys ever made, at least in my book, were inspired by astronauts. These figures looked amazing whether they were based on actual Kennedy-era NASA astronauts, Ronald Reagan-era Space Shuttle pilots, or even fictional space explorers.

Being on the cutting edge of what was possible had inspired me all my life. I had always enjoyed action figures based on anything other than soldiers. I talked about it previously that the Adventure People by Fisher Price meant more to me than the G.I. Joes by Hasbro. Regular people that had cool jobs inspired my creativity more than glamorized combat. There was no job cooler than that of astronaut. They were the ultimate explorers. In my mind they were the last people that were really pushing humanity into the future. There was something to the uniforms, hoses, patches, helmets, life support, and especially space ships that really sung to me. It was an aesthetic that was cutting edge in form, and function.

By the time I was an adult, and able to start collecting the astronaut figures were few, and far between. If I didn’t have a space toy that managed to survive childhood then I wouldn’t see anything new. The people at Dragon Models, the same people that made my Super-X figures, released an Apollo 11 figure in 2002. At around $300, this figure set the standard by which every following astronaut toy would be measured against. Unfortunately for me this was right when I was on the hunt for Michael Lau figures from Hong Kong. It was at that very moment that I knew I could never afford to collect 12” figures from the space line. I could get two, possibly three Lau figures, or the entire Super-X team for the same price. The choice would be easier in that context. That didn’t stop me from keeping tabs on other explorers. What I saw started making me reconsider the choices I made.

Artists in the 2000’s started going down some really creative paths when designing a new generation of toys. These creators saw the reaction to every new release was met with nothing but love from collectors. It didn’t matter if the artists were remixing kaiju characters, sculpting original cartoon animals, putting together robots, or celebrating everyday heroes like construction workers, cops, and chefs. There was a person out there that was a fan. Not only did they want to support every new release they were also eager to see creators push the envelope. They wanted to see horror elements get added to the art toy format. Monster toys were nothing new, but creature urban vinyl figures went extra hard. Sure astronauts were cool, but what if they were zombie astronauts instead? Or what if they were alien shapeshifters pretending to be astronauts? This was the kind of storytelling that made the movement really stand out from traditional toy lines.

I was happy with the collection of vinyl toys I had built in the 2000’s. There was one figure that popped up in 2014 that hit me like a freight train. The South Korean artist CoolRain created a figure to celebrate Air Max Day on March 26. It was the 27th anniversary of the release of the Nike Air line of sneakers. Nike had all sorts of artists contribute pieces to their gallery, and CoolRain outdid them all. He created a custom astronaut figure, that at first glance looked similar to the Dragon Models figure mentioned above, but was even more detailed. Upon further inspection this handmade figure had modern uniform fittings, not the classic Apollo gear. The mission patches were a collection of Nike logos, and brands. The space boots were fictional sneakers dubbed Astromax. The figure got the same reaction from me that Michael Lau’s Maxx, and Jai Tseng’s King generated in me. They were works of art that completely blew my mind. They had that rare combination of elements of everything I loved, in this case astronauts, sneakers, and figure art.

The pieces that CoolRain created for Nike were only used in the gallery shows. CoolRain had no intention of mass producing these works of art. His follow up in October of the same year was arguably just as cool. The Austrian daredevil Felix Baumgartner had set a record in 2012 for the highest skydive of all time. He rode a balloon to the very edge of space, almost 120,000 feet up. He jumped from a capsule in a pressurized suit. It was like an astronaut speed suit designed to survive his supersonic fall back to Earth. On the second anniversary of that record breaking jump Zenith had opened a store in Singapore. The high-end Swiss watchmaker had sponsored Felix’s jump, along with Red Bull. It was called project Stratos. They commissioned CoolRain to design a figure to celebrate the occasion. What he delivered was one of the best pieces he has ever designed.

The duo of Astromax, and Baumgartner figures not only made me insanely jealous, they also sparked my imagination. The only consolation that I had was that these figures were so complex that they would never be reproduced for collectors. So nobody except for CoolRain would ever be able to display them. At least that was what I thought. CoolRain developed a resin statue version called Astrocat. It was a variation of the sitting Astromax figure as part of his “Everyone needs break time” line. He collaborated with other artists to have their trademark figures sitting on a bench, taking a breather. When it was his turn he released a few of his figures in statue form also sitting on the bench. I was absolutely tempted by this figure, but didn’t like that it was a statue, or that it had cat ears on the helmet. It seemed out of place on an otherwise great collectable.

I kept an eye on what CoolRain, and the other figure artists had worked on over the years. Nothing ever inspired me to save my money except for the recent Street Mask line by JT Studio. This spring of 2024 I absolutely lost my mind. It was the 20th anniversary of CoolRain’s debut. He announced that his fans would finally be able to buy the figure they had long been clamoring for. CoolRain, and Blitzway would release four variations of the Astromax figure. The original white uniform would be joined by silver, blue, and black. Each one had all the same details as the original art toy. This news would have made me extremely happy at any other time. Unfortunately I had purchased the King, and Flash figures from JT Studio just a few days before the press release went out. The JT figures cost so much that I promised myself I wouldn’t buy any other high ticket item this year. I considered them my birthday, and Christmas presents from myself, and my family.

It was a cruel twist of fate that the only non-basketball 12” figure I would justify purchasing finally hit the market. I should have known something like that would happen. I’m not going to lie. I am saving every penny that I have in the hopes that the figures do not sell out before the end of the year. That I might be able to get one before the resellers scoop them up. Only time will tell if that’s possible. If I get one then you’ll find out about it on the blog. If I don’t then I’ll just remain salty about it until my dying day. Anyhow this wraps up the bonus entry for my remix series. I’d like to know if there were any toys you collected, or any expensive figures you had on your wishlist. Tell me about it in the comments section please. I’d like to hear your thoughts on the comments section. As always if you would like to sponsor me please visit my Patreon page and consider donating each month, even as little as $1 would help make better blogs and even podcasts!
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Sunday, January 8, 2017

The CoolRain Interview

This is a reprint of an interview I did in 2008, the reason that I am posting this again is because the artist will be showing at the LA Art Show during the second week of January 2017.

Lee Chan Woo is a South Korean figure artist better known as CoolRain. I first learned of him via Victor aka Crazytoyz 0709's web page and forum. When I first saw Coolrain's art I was reminded of Michael Lau, yet also saw some elements that made him unique. Like Lau his inspiration is part street culture and part reality. If Michael has his pulse on global street culture then CoolRain's figures are closer to home and more intimate.

For example photographer and journalist Kim Kyung Woo is the inspiration for the figure Woosra. His other friends are b-boys and as such are also inspirations for these stylized figures. CoolRain has been active in the community since 2003. He cut his teeth recreating Lau's classic Gardeners before finding his own look. Now after building a following and client list that includes several large companies and having several gallery shows it is my honor to present his first English interview. 

Noe V.: Hello Coolrain, welcome to my 1UP blog. Before we get to questions about your figure art I think we should get to know a little more about you. Please tell us little bit about yourself. What are your hobbies? 

CoolRain: I like collecting figure and artbooks. Also fan of SF movie and animation.

NV: What were your favorite toys as a kid?


CR: I was fascinated with super-heroes such as superman, batman and so on.

NV: Were you into cartoons, comics or animation as a kid?

CR: Genres didn't matter. I liked cartoons, comics or animation all.

NV: Did you play sports?

CR: Yes, I liked to play Basketball. And there are many basketball players I loved. 

NV: Did you have any other hobbies like playing music or collecting things?

CR: I collect art book, illustration and movie book.

NV: Who were your favorite characters or which were your favorite shows?

CR: I like my 1st design figure series "Monsterz Crew". I love Dunk. Of course my favorite shows are all related with sneakers, especially Nike dunk exhibitions.

NV: Are you also into computer or console videogames?

CR: I don't play videogame. But I make game. This is irony. But I like game images and animation.

NV: Which were your favorite games and why?

CR: I love Final Fantasy. I liked characters and images in it. 

NV: I understand that you are an artist and animator, which schools did you go to or are you self-taught?

CR: I have been self-taught. No teachers, only my curiosity was my teacher. At beginning, I couldn't find enough books, so I used to study watching Videos and books in English. Mostly I gathered a lot of information through movie-related books(creature art book).

NV: Can you say which company you work for or which projects you have worked on?

CR: Nike, KTF (Korean major mobile phone company), Motorola, Adidas, SAKUN (Korean street brand), Delitoys, etc. And some projects with making original character building (Figure style) and also works of CG in CF clips.

NV: You've been building a name in the figure art community for the past few years. Can you tell us how you got started in that?

CR: I started as 3d animator. My dream is still producing animation. That explains why I like main characters in animations. First I made characters with CG, that led me to think "I want to make them by hand." That's how I got started making figures. 

NV: Who were your influences within the figure art world as well as from outside the community?

CR: Before I made figures, I started to collect them. Those were design figures of Michael Lau, Eric So and lovely ones of Nightmare before Christmas of Tim Burton. Basically I like their works and colors. Besides that, I love the works of Otomo Katsuhiro, who is genius comic animator and also illustrator.

NV: Was it hard or easy to make the transition from 2D to figure art?

CR: In fact, 3d modeling and 2d sculpting are similar in some ways. So I didn't have much trouble to transite from 2d to 3d. Only difference is finishing part. Like the project with Park, Ji-sung(Manchester United Korean Player), modeling 3d real object was first experience. But it was not such a burden because I had some experiences with 3d works.

NV: What things did you have to learn along the way? Were there any parts that you took for granted or found difficult to do?

CR: To be a good figure artist, 2d and 3d is just a matter of technique or methods. But I found out that most important work for figure-making involves meeting with people, talk with them, understanding the world of their minds. It needs human- relation skills and manners too. You have to respect them and love them. Easy to say, but not simple works. If I understand them better and know their minds, the result came out much better always. 

NV: Did you ever consider creating traditional super hero figures, action figures, soldiers or space men or was street culture more natural to you?

CR: I am crazy for the super heroes, space suites for astronauts. Someday, I am going to make them someday. Space suites are my works in my dream all the time. 

NV: Some of your figures, the "Monsterz Crew" is based on a b-boy group. Do you or your friends breakdance?

CR: Of course, the models of Monster crew are the top-notch B-boys. Some of my friends are rappers, B-boys, and graffiti artists.

NV: I understand one of your friends, Kim Yoonhyup, is a graffiti artist, have you ever experimented with graffiti art?

CR: I like and admire their works and themselves. I try hard to experience them and see them work on their projects.

NV: Critics would say that you are copying from Michael Lau, with the use of Hip Hop themes and street clothes in your figures. Which isn't fair to say because other artists like Tim Tsui, Jason Siu, Pal Wong and Eric So have also followed similar trends. Have you ever had to defend your work from critics?

CR: Thanks for comparing my works with Michael Lau. ~ I respect Lau a lot. My work experience is just beginning. Of course basic materials for my works are the similar ones (leather or suede hair and sneaker). Also sometimes my works centers on similar concepts(Hip-Hop themes). My work and I are in constant progress and evolution. All of my hand-made methods are time consuming and challenging physically. That's why I love this way of work. Whenever I see the results, I feel some sort of catharsis.  As a figure artist, I am just beginner. I have a lot of things to do in the future. I usually don't pay attention to all the critics much. I just want to follow my curiosity and work with the styles that I want. My next theme could be urban culture or maybe totally new ones. I just enjoy what I am doing right now. I don't know how long could I pursue my career as a figure artist. It could be years or tens of years. I just love to make figures and hand-made sneakers.

NV: Have you had to defend your format from people that think figure art is just a passing trend or not as credible as a sculpture or canvas painting?

CR: That's not the issue I care about. I do collaborate with sculpture artists and painters for the shows or some specific projects together. For every artist, the difference is just tools they choose to express their idea and thoughts. My canvas or tool is the figure. With figures, I can do my best to express my ideas.

NV: What do you think defines art?

CR: Definition for art depends on every people's mindset. If someone can express something with any means, it's art, I think.

NV: Is there a difference between toy, craft, art or collectable?

CR: It depends on anyone's thought. For someone, it could be toy, craft, art, or collectable. It's relativistic concept.

NV: Do you feel that working with Nike and Stussy on high-profile projects has validated your place in the figure community?

CR: I don't know. From my childhood, I like Nike. And I like graphics of Stussy & Supreme. I was happy when I got contact from NIKE. Of course, those working experiences with NIKE and Stussy gave me new horizon for my work career as a full-time figure artist. 

NV: The current Nike campaign in South Korea "Legend of the Phoenix" is built around footballer Ji-sung Park. Can you explain the importance of working on a campaign like that. Turning Ji-sung into a figure and even the symbolism behind the Phoenix?

CR: For the Legend of the Phoenix project, it was planned as congratulation for new release of Jisung Park product releases, the icon and captain of Korea National soccer team and also member of Manchester United team. Final products include 3D animation, graphic-noble and Figures. Each item has been made under the same theme added with each participating artist's own characteristics. It is the first of its kind total campaign in sports star marketing in Korea. Figure was made with only rough images of JS Park, the other forms of artworks are expressions of its kind for Warrior JS PARK. 

NV: How do you challenge yourself when creating art?

CR: To make 100% copy of something is one challenge. But the real challenge is how to put character's spirits in each figures. That's my challenge.

NV: What makes you stand out in the figure world?

CR: Stand out? I don't know well. From the start on, I just tried to express what I like. I like Figures and sneakers. I just like to make it perfect for me.

NV: Explain to us the process of making a figure. How does it begin? What are the stages?

CR: Making figures is not cool at all like nickname.~It's continuity of hard work with many processes. I get ideas of character image from my friends around me. I just pick their main characteristics and from there, I start express them with the scale of 6/1. In details, too many thing to do. Make head and hair pattern with leather, dye them. Work for the graphics for the clothes with computer. Make patterns for shoes. Logos, metal parts, if necessary. Another matching dyeing processes to match the colors of shoes, etc. So many details to do finish just one character.

NV: How many hours or days does it take to make the clothes, shoes, heads, accessories or details like tattoos and logos?

CR: In fact, it depends. Differences with each character. But for the example of hair, if I have to implant every hair, it takes 2-3days just for the hair work. In sneakers with patterns already done, it would take 6-8 hours. But ones with many patterns, 2-3days (In case of air Jordan series, sneakers with too many different detailed patterns). 

NV: How many figures do you make for a particular release, like P-Nix and Che? How long does it take you to make these sets?

CR: For Monster crew, there are P-nix, Jutt, Che, Speedy finished right now. And next one to add will be Andy. Usually it would take 2- 3 months to finish one character, from idea to mailing to customers. It could take more if there are shows, Nike campaigns, or other extra activities at the same time. Early this year with the projects of Nike Dunk, I made 70 characters on display. For Dunk shoes, finished 100 pieces including the ones released in Korea for the S/S season. Total time for that, 6-7 months, long but worthwhile.

NV: The faces of your figures are very distinct and cartoonish. Are these influences from your work as an animator?

CR: Yes, that's correct. I like animation. That gave my figures a lot of influences. And for the comment, there are some simplified figure heads. They could be customized with simple drawings, like Bearbricks. 

NV: Have you thought about turning your figures into animations or have you already begun working on that?

CR: I love figures and also animations. I can make both of them together. (if I enough time). Actually through shows and exhibitions, I would like to introduce my figures to the people. When I have those shows, it would be a great chance to show animations with actual figure at the same time. I would give people more interests in figures and understanding, hopefully loves for my figures. I have plans in my mind; some of them are in progress little by little.

NV: Would you ever like to produce an animated show or even videogame featuring your characters? If so what types of games or adventures could you see your characters in?

CR: Of course that would be great. It's a work for character to give breath and reality. For Monster Crew, they are B-boyers. So I want them to be nice B-boy game. But before do into the animation processes, I would like to make figures that cover their life styles and progresses with them. I want to express not just fixed b-boying styles, but also their lives with b-boying.

NV: I understand that you are a family man. What do your kids think about your figures?

CR: How did you know... it's secret~ Even though I love figure, I am a daddy of a twin. They are cute babies. For them, figures are nothing but toys. They like playing with my figures and they are happy playing with them. I want to make figures that could be source for joy and smile for the people.

NV: What advice would you give artists that hope to transition from 2D to figure art? Are there any skills they should learn?

CR: Basically similar. So you don't have to hesitate or think it difficult. It's just small difference of methods. 2D or 3D, computer or hand-made is just difference of method. That's it. What's the most important factor is how much you try hard to give it full efforts to make it perfect to meet the standard you pursue for. Work, Work and Work hard. 


NV: Would you advise making friends in the community or finding a mentor to learn from?

CR: If I didn't find figure making, I couldn't make any relations with lots of people that I know until now, The common ground for us is "Love Figures." If you just follow your heart with ones that you like to do, then all the mentors and good friends come along automatically.

NV: How should an artist deal with criticism and how can they stay motivated when there are so many great artists in the world?

CR: The most important thing is to express what you like and what you want people to see. If you have interests in expressing anything as much as you like, you can accept any kinds of criticism with ease of minds. For any works that I do, I have to like and be satisfied with. Self-esteem is my standard for any kinds of my projects. I do work until I am fully satisfied with the results for myself.

NV: Are there any other words of wisdom you would like to leave the people of 1UP with?

CR: Love what you do right now, and just enjoy it. At present the most important thing to do is making figures. Just like that~~ enjoy your life!

NV: Thank you for your time and we look forward to seeing what you have in store for the rest of 2008 and beyond! If you'd like to see some more of CoolRain's work be sure to visit his blog. Please be sure and spread the word to your friends and editors about this artist. I have a feeling that the future is very bright for him! Thanks for visiting! 

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