Showing posts with label master class. Show all posts
Showing posts with label master class. Show all posts

Friday, October 2, 2026

Bookmark This Page; Street Fighter 6 is a master class in game design

Street Fighter 6 was a revelation when it was released in 2023. My deep dive on the game almost sent me to the hospital. If you want to find out why I called it a master class in game design then Bookmark This Page.

The Street Fighter 6 master class index

Street Fighter 6: A master class in game design, part 1

Street Fighter 6: A master class in game design, part 2

Street Fighter 6: A master class in game design, part 3

Street Fighter 6: A master class in game design, part 4

Street Fighter 6: A master class in game design, part 5

Street Fighter 6: A master class in game design, part 6

Street Fighter 6: A master class in game design, part 7

Street Fighter 6: A master class in game design, part 8

Street Fighter 6: A master class in game design, part 9

Street Fighter 6: A master class in game design, part 10

Street Fighter 6: A master class in game design, part 11

Street Fighter 6: A master class in game design, part 12

Street Fighter 6: A master class in game design, part 13

Street Fighter 6: A master class in game design, part 14

Street Fighter 6: A master class in game design, part 15

Street Fighter 6: A master class in game design, part 16

Street Fighter 6: A master class in game design, part 17

Street Fighter 6: A master class in game design, part 18

Street Fighter 6: A master class in game design, part 19

Street Fighter 6: A master class in game design, part 20

Street Fighter 6: A master class in game design, part 21

Street Fighter 6: A master class in game design, part 22

Street Fighter 6: A master class in game design, part 23

Street Fighter 6: A master class in game design, part 24

Street Fighter 6: A master class in game design, part 25

Street Fighter 6: A master class in game design, part 26

Street Fighter 6: A master class in game design, part 27

Street Fighter 6: A master class in game design, part 28

Street Fighter 6: A master class in game design, part 29

Street Fighter 6: A master class in game design, part 30

Street Fighter 6: A master class in game design, part 31

Street Fighter 6: A master class in game design, final part

What was your impression of Street Fighter 6, was it the best game in the series or not? Tell me about it in the comments section. As always if you enjoyed this blog, and would like to sponsor me please visit my Patreon page and consider donating each month, even as little as $1 would help make better blogs and even podcasts!

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Saturday, December 14, 2024

The Street Fighter 6 master class index

I am grateful for all the new readers to the blog at the end of 2024. I noticed that a number of different entries into my Street Fighter 6 master class were getting shares. For those that do not know I did a 30-part series in 2023. It took a lot out of me, in fact I got super sick because I was spending so much time working on it. I’m pacing myself better now. For those that are interested here are all the links. I discuss the history of Capcom, Street Fighter, Final Fight, and the arcade legacy. We look at the mechanics of fighting games. We dissect the origins of the cast, and how they were improved over time. Plus how the new developers were making everyone a better fighting game player. Please share this if your friends love fighting games. 


As always if you would like to sponsor me please visit my Patreon page and consider donating each month, even as little as $1 would help make better blogs and even podcasts!
follow the Street Writer on Patreon!