Showing posts with label warriors. Show all posts
Showing posts with label warriors. Show all posts

Wednesday, March 8, 2023

God of War, where were the Amazons?

While doing research for my God of War series I had a little bit of extra material that didn’t quite fit in with the other chapters. I’d like to share this bit of concept work that never made it into the game. Today I’d like to talk about the Amazons. For a game that features a good chunk of Greek mythology it was surprising that the Amazons were not featured more prominently in the games. The female warriors from were legendary in the fables of Homer, Euripides, Herodotus, and other ancient writers. Queen Hippolyta, sometimes written Hippolyte was the daughter of Ares, and Otrera. She was by far the best warrior of the women, and was gifted a magical war belt by her father. This belt did more than hold her sword, it provided her protection from mortal wounds. Without it she could be killed. Hercules was tasked to retrieve this belt for Admete, the daughter of King Eurystheus. Admete was obsessed with the Amazons, and wished to have a possession of theirs. Getting this item for the young princess would become his ninth labor. Hippolyta freely gave Hercules the belt when he explained his labors. Sadly the queen of the gods Hera had gone in disguise as an Amazon. She had sewn discord with the tribe, causing them to attack Hercules, and his men. They killed most of his men, and Hercules killed Hippolyta before escaping. In other stories she was taken by Theseus, and married him while in Athens. The Amazonians tried to steal her back, and she was killed in the ensuing conflict, either by her husband, or accidentally by her own warriors.

The name Amazon was used thousands of years before the South American river was named. In fact the river had multiple names in Pre-Columian history such as Guainí, Tambo, Apurimac, Orinoco, Solimões, and Amaru Mayu. The Amazon is actually a word from Ancient Greek meaning “missing one breast.” This was because the warriors were rumored to cut off one breast so that it wouldn’t get in the way of their archery, or spear throwing. They lived apart from men by choice. This didn’t mean they didn’t have relationships with men. If they got pregnant then they would only keep the female offspring. In some versions of the legends they would kill the male children, or cripple them, and turn them into slaves. They had a reputation for being merciless in combat. Plus they were known for raiding many outposts, and pillaging whatever they needed. With such a lengthy history you would think that the Amazons would have been a part of the GoW series since day one. Sadly they were only seen once. The female warriors were painted in blue body paint, had a spear, and small Greek shield. They popped up on the Isle of Delos in GoW Ascension. This was the very last of the Greek saga games.

The version of the characters in the game was fairly accurate. Moreover it was great to see some Black representation in the game, better late than never I suppose. Just an FYI, Hercules was Black in a couple of the earliest concept art. But I digress. Although it was sometimes difficult to make out on the screen the warriors actually had only one breast. You could make out a scar across the chest whenever the in-game camera zoomed in. This was usually when Kratos was performing a killing blow. What I never knew was that Amazons were in the plans for my other favorite GoW title, the Ghost of Sparta. Concept artist Justin Murray designed a great chunk of the characters for the game. His stylized characters were not quite comic book, nor were they manga. They fit in perfectly with the majority of the aesthetic used in the GoW series.

There were at least two proposed designs for the characters. Given the diversity of the Hoplite, Persian, and Rhodes soldiers featured in other games then at least two different Amazons would have been featured in Ghost of Sparta. The designs for Mr. Murray were not dainty warriors. They were a few heads taller than Kratos, who is well over six-feet-tall. They were as big as Zeus, or Thanatos based on the concept art. Mr. Murray kept their breasts intact, however they were proposed to have armor go over one breast, or perhaps have some scarring just under their collarbone. Each of the designs also had a unique weapon. One wielded a chakram, sometimes called a chakar. These were circular throwing blades from India. They were best known as the weapon used by Xena: Warrior Princess from the ‘90s television show. Like most of the weapons in the GoW series this version would be huge, and far more intimidating than the historical armament. It had a brass body, with three angry blades on the outer edge. The other proposed Amazon weapon was even more fantastic. It was an axe with a burning core, attached by a chain to a handle. It was unlike any other weapon I had seen from history.

The difference between the thousands of concept illustrations created for the series, and the Amazons was that there was at least one model was created, and rigged for animation. This was years before God of War Ascension. This Amazon looked just like the concept art, and matched the stylized world of the classic GoW games. I can almost imagine how she would have fought. With a chakram larger than the Blades of Chaos she would have had ranged attacks, and close up strikes in equal measure. It makes me a little bit sad knowing that they never appeared in Ghost of Sparta. I’m grateful that the artists shared their work online, and that Sony also posted additional content. So many game studios never publish art books, or share their concept work. It will hopefully inspire future designers to push the boundaries of their own art. I’d like to know if there was a concept character, or stage from God of War, or any other game that you wish had made it into production. Let me know in the comments section please. As always if you would like to sponsor me please visit my Patreon page and consider donating each month, even as little as $1 would help make better blogs and even podcasts!
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Monday, August 5, 2019

The new wave of Black fighting game protagonists

I am very excited following on the footsteps of EVO 2019. A lot of great tournament action went down and there were several great reveals by the game studios. I'm going to talk a little bit about a theme that went through two of the most recent announcements. Arc System Works has been cranking out some fantastic titles over the past few years, including Guilty Gear, BlazBlue, and Melty Blood. They teased that there would be a new character introduced into the world of Guilty Gear. He didn't have a name (as of August 5 as I write this) but he stood out from the crowd. He was a strong Black man with decidedly futuristic samurai armor. The crowd in Las Vegas, as well as online, went crazy by his reveal. It stood to reason because strong, positive Black characters and Japanese designers haven't always been on the same page.
    
 

I was wondering if this new character might be based on Yasuke. The only black samurai in recorded history. I talked a little bit about this character while dissecting black stereotypes in fighting games. The animé character Afro Samurai, and Samurai Showdown character J were loosely inspired by this historical figure. Sadly, the black character in many fighting games often wore a large afro and a silly costume. The only alternate for the black characters seemed to be showing up as a boxer.

 
Representation went a long way in fighting game character designs and especially in the community. I have already argued that age and gender helped make the Street Fighter series unique. And I also argued that even body type, like fat characters, had a proper way to be introduced into the genre. Minority characters were something that I felt Capcom and the other studios could do better at presenting. I have a feeling that the growth of e-sports, especially the spectacle of of the EVO tournament has made Japan keenly aware as to how popular, and important, fighting games are to the western market. The impact of powerful minority characters is even more important to the minority community. Because of that it was wise of Arc System Works to include a new black character in Guilty Gear. But almost as important is Namco introducing a new character into the Tekken series.

 

The name Leroy Smith is a little too generic, almost too stereotypical for my tastes, but I think his inclusion serves many purposes. First let's talk about his look. The character is older and a master of the kung-fu arts. He is seen practicing with a classic wing-chun wooden dummy. He then takes on Marshall Law and Lei Wulong in his teaser trailer. Marshall is modeled after Bruce Lee and Lei after Jackie Chan. He defeats both soundly with his smooth minimal strikes.

 

After this he takes on Feng Wei, a master of Chinese Kempo and probably the most pure wuxia villain in the Tekken series. He defeats Wei as well. His strikes and form are very reminiscent of Wang Jinrei, an elderly master of Xin Yi Quan. The character was a friend of Jinpachi Mishima, the founder of the Mishima Zaibatsu. Wang passed away in the series. Sadly for many fans of Tekken this also meant that his style of fighting went with him. I have a feeling that Leroy was introduced in part to bring back this classic form.

 

The appearance of Leroy might be strongly attributed to the character of Ezekiel from the Walking Dead television series. The older black character sported large dreadlocks and commanded respect in the series. He was often referred to as King Ezekiel in the graphic novel and television show. Negan, the main villain from the Walking Dead was introduced in Tekken 7. It's not hard to think that the designers appreciated the character of Ezekiel and wanted to include their own version without having to pay AMC or the actor to use his likeness. What if I were to tell you that the character of Leroy and his importance in the series, and with the fighting game community went much deeper than that?

 

The kids from Generation X grew up with heroes like Bruce Lee, Ron Van Clief, and Jim Kelly. The non-white heroes spoke to minority kids in every city and town from coast-to-coast. Finally there were heroes we could identify with. They did not play sidekick, or act subservient to any other character. That generation was raised on a steady diet of Shaw Bros kung-fu movies. When they got older that passion for the marital arts never faded. In fact the love of kung-fu built a cult following. The rap group Wu-Tang Clan out of New York were obsessed with classic martial arts films and even named their debut album after the iconic film The 36th Chamber of Shaolin aka Master Killer.

 

The group did more than pay lip service to the genre. They paid to have a collection of classic films get restored, dubbed, subtitled and transferred to DVD for an entirely new generation. Not only that but the defacto spokesman for the Wu-Tang Clan, the RZA, wrote, produced and starred in his own martial arts film. In the era where Hollywood wouldn't greenlight any classic style martial arts movies the RZA put up his own money and reputation to get the movie off the ground. He also appeared as a villain in the Protector 2, aka Tom Yun Goong 2, against Tony Jaa.

 

The RZA, and many more Hip Hop performers, including Lupe Fiasco were vocal about their love of fighting films and games. They were living proof that an entire generation was shaped by Asian culture. It was something that Capcom, Namco, Sega and the other Japanese developers seemed oblivious to. If you travel backwards through time you begin to see that kids in the inner-city had been clamoring for the Leroy Smith archetype for ages. The 1985 film the Last Dragon featured Tiamak Guarrello as Bruce Leroy Green. He was a mixed-race kid that modeled his life after Bruce Lee. The film was filled with an almost cringe-worthy fetishization of Chinese and Japanese culture. The villain was as over-the-top as any fighting game boss. Julius John Carry played Sho'nuff the Shogun of Harlem. I'm kind of surprised that none of the Japanese studios picked up on this earlier, considering how much they poached from US cinema.

 

To be completely honest, the first US-produced film that glorified inner-city gang fighting culture was the Warriors. Yes, there were earlier gang films that turned white protagonists into the anti-heroes. See James Dean in the 1955 film Rebel Without a Cause. What made the 1979 film the Warriors stand out was the idea of mixed race gangs. Each gang had their own look and costumes. Recreated faithfully by Rockstar in the 2005 game by the same name. The title gang was out of Coney Island. It was founded and run by a black man named Cleon. His lieutenant was a white guy named Swan.

 

In the story the largest gang in New York was the Gramercy Riffs. Their warlord was known as Cyrus. He was trying to unite all of the gangs so that they could take over the city. He was assassinated by Luther, the leader of The Rogues, a gang from Hells Kitchen. This triggers an inter-gang war where all of the gangs mistakenly go after the Warriors. The Riffs are controlled by the former lieutenant named Masai, who becomes the new warlord of New York. With his dark sunglasses, and no-nonsense attitude, he is as imposing a villain as ever there was one.

 

So here is where things lead back to Leroy and Tekken 7. In the official story of the game Leroy was caught in a gang conflict in New York 50 years ago and disappeared. He is returning as a martial arts master in order to seek revenge. There are two bits of trivia that I feel you should know. The Tekken series is set in the near-future. It's not hard to argue that the game is set at least 10 years from now. Also, the Warriors battled in 1979, exactly 40 years ago.

 

If a young man like Masai had lost his leader he might have escaped to become a better fighter. Let's assume he was 18 when the events of the Warriors happened. He would now be pushing 70. Technically he would still be the elderly kung-fu master but, still have enough gas in the tank to be a formidable fighter. I have a feeling that the developers with Tekken liked the surface appearance of Ezekiel, however wanted someone grounded in the era and experience of New York during its peak gang life. What they ended up with may be the most unique fighter in the past few years. At least Arc System Works and Namco are validating the colored community with the inclusion of these new characters. At best they are forever changing the landscape of Japanese fighting game designs. What do you think?

 

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