A blog about my interests, mainly the history of fighting games. I also talk about animation, comic books, car culture, and art. Co-host of the Pink Monorail Podcast. Contributor to MiceChat, and Jim Hill Media. Former blogger on the old 1UP community site, and Capcom-Unity as well.
Showing posts with label rena hayami. Show all posts
Showing posts with label rena hayami. Show all posts
Tuesday, July 22, 2014
The Ridge Racer Legacy, part 15...
Women had been a part of the Ridge Racer universe since its inception in 1993. In a previous blog I had mentioned that the Wangan Midnight manga series from the '80s had influenced the development of Ridge Racer. Wangan translated to Bayshore, the site of the longest, straightest road in the Japanese toll road expressway system. Bayshore was also a location featured prominently in Tekken as the site of the G Corporation headquarters. Akio Asakura and his Devil Z car from Wangan Midnight inspired the Devil 13 in Ridge Racer. The lead female in the series and rival driver, Reina Akikawa, was actually a model and TV personality. She had a hidden passion for street racing and drove a souped-up Nissan Skyline GT-R despite the objections of her manager. She was sociable and had lots of acquaintances but real boyfriend. She was an unattainable idol to her fans. Undoubtedly she was the basis for Rena Hayami in R: Racing Evolution as well as the other women that would be associated with the Ridge Racer series.
Monday, July 21, 2014
The Ridge Racer Legacy, part 14...
The first issue that long-time Ridge Racer fans had with R: Racing Evolution (RRE) was how Namco had tried to distance themselves from their arcade legacy. The studio went for a sim experience regarding the physics and control of the cars. They also licensed actual cars instead of using the timeless racers that they had spent a decade refining. Namco had done a great job capturing the handling of different classes of cars and creating virtual tracks to race them on. Yet they were going after the market that Gran Turismo had cultivated.
Wednesday, July 16, 2014
The Ridge Racer Legacy, part 11...
The consoles of the early millennium were amazing powerhouses compared to every previous generation. An increase in media storage capacity, improved graphics, sound and memory meant that the new generation of games could be more immersive than ever before. It was up to developers to entertain their audiences while also providing a suitable challenge. The game players of the '80s and '90s had grown up and expected some more refinement in their titles. They wanted new and unique experiences and did not enjoy playing the same title over and over. In essence they wanted an experience that lasted much longer than the average arcade game. Even the other console hits, like the Mario Bros. and the Legend of Zelda had to adapt with the times.
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