A blog about my interests, mainly the history of fighting games. I also talk about animation, comic books, car culture, and art. Co-host of the Pink Monorail Podcast. Contributor to MiceChat, and Jim Hill Media. Former blogger on the old 1UP community site, and Capcom-Unity as well.
Showing posts with label gina cavalli. Show all posts
Showing posts with label gina cavalli. Show all posts
Monday, July 21, 2014
The Ridge Racer Legacy, part 14...
The first issue that long-time Ridge Racer fans had with R: Racing Evolution (RRE) was how Namco had tried to distance themselves from their arcade legacy. The studio went for a sim experience regarding the physics and control of the cars. They also licensed actual cars instead of using the timeless racers that they had spent a decade refining. Namco had done a great job capturing the handling of different classes of cars and creating virtual tracks to race them on. Yet they were going after the market that Gran Turismo had cultivated.
Wednesday, July 16, 2014
The Ridge Racer Legacy, part 11...
The consoles of the early millennium were amazing powerhouses compared to every previous generation. An increase in media storage capacity, improved graphics, sound and memory meant that the new generation of games could be more immersive than ever before. It was up to developers to entertain their audiences while also providing a suitable challenge. The game players of the '80s and '90s had grown up and expected some more refinement in their titles. They wanted new and unique experiences and did not enjoy playing the same title over and over. In essence they wanted an experience that lasted much longer than the average arcade game. Even the other console hits, like the Mario Bros. and the Legend of Zelda had to adapt with the times.
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