The publisher kept true to canon and made sure that the sights and sounds continued to improve in every release. Even with the limited processing power and storage capacity of the handhelds Namco was still able to deliver some memorable experiences. Ports that had a container ship, a crane and a few warehouses in Ridge Racer Type 4 had become much busier and far more packed with details when it was visited on the Playstation Vita. Of course the Vita was also a much more powerful system than either the Playstation or Playstation 2. It's high definition display was capable of presenting graphics which were light years ahead of where they were in 1999. It had grown out of the lessons learned from those consoles, the Playstation 3 as well as the PSP and PSP Go.
A blog about my interests, mainly the history of fighting games. I also talk about animation, comic books, car culture, and art. Co-host of the Pink Monorail Podcast. Contributor to MiceChat, and Jim Hill Media. Former blogger on the old 1UP community site, and Capcom-Unity as well.
Thursday, August 14, 2014
The Ridge Racer Legacy, part 29...
Ridge Racer, like other long running Namco titles had been steadily improving over the years. The developers were keenly aware that the canon of the series was sacred to the company. Every location, every manufacturer and every track had to be better than the last. Ridge City and the other sites were constantly growing and changing. They were very much like real world cities in that regard. The studio wanted audiences to recognize that the virtual world was living and breathing and would look slightly bigger and better each time they visited it. What audiences never expected to see was how well those locations would translate onto the handheld consoles.

The publisher kept true to canon and made sure that the sights and sounds continued to improve in every release. Even with the limited processing power and storage capacity of the handhelds Namco was still able to deliver some memorable experiences. Ports that had a container ship, a crane and a few warehouses in Ridge Racer Type 4 had become much busier and far more packed with details when it was visited on the Playstation Vita. Of course the Vita was also a much more powerful system than either the Playstation or Playstation 2. It's high definition display was capable of presenting graphics which were light years ahead of where they were in 1999. It had grown out of the lessons learned from those consoles, the Playstation 3 as well as the PSP and PSP Go.

The other games in the handheld library were well done experiences but they were few and far between. Ridge Racer 2 for the PSP was released in 2006, it was the one that Sony President Ken Kutaragi got overly excited about during the E3 press conference. The original Ridge Racer for the PSP debuted in 2004, that was the same year that Gina Cavalli took over cover girl duties on Ridge Racer DS for the Nintendo DS. Not every handheld game ported over the cars or tracks featured on the consoles. Several new courses including Redstone Thunder Road and radical cars like the Lucky & Wild Evolver were first introduced on portable screens. Not every outside developer working with the franchise had turned their back on the classic elements, as Bugbear Entertainment had. There was actually a fantastic blend of the mobile experience and the best portions of Ridge Racer 7 for an inexpensive price.

Alex Adjaj, the Director of global strategy for mobile at Namco was a huge fan of the Ridge Racer series. He had been playing the game since it was on the Playstation and was not a fan of what the company had done with the Vita debut. He called the lack of content on the Vita and the charges that the company wanted to get out of players ridiculous. In an interview with Digital Spy he sided with fans. "If you look at all the Ridge Racer games that have been brought to portable consoles, in particular in the past few years PS Vita and PSP, and you look at the Metacritic score, you see that people complain a lot about the value they got when they spent £40 for the game/ And it's Ridge Racer - it's not like Ridge Racer Driftopia. We're not breaking cars. It's the real Ridge Racer with drifting and everything." He then added "Here we're bringing a game with 12 different cars, over 300 different modifications, 12 tracks - and if you reverse, 24 - 100 races in the career mode, then there'll be multiplayer in January [2014]."

Today however was a different world. Arcade players had to come to terms with how much had changed in 20 years. Sega had once dominated Namco at every turn. The Hornet, car 41 from Daytona USA was featured DLC for Ridge Racer - Vita in Japan. The most iconic car from Sega, that wasn't a red Ferrari Testarossa, was a welcome addition to the Ridge Racer family. It was only a matter of time really. Sega had introduced the exaggerated drifting physics in Daytona USA that made Ridge Racer so popular in later years. The senior developers at Namco believed in their racing series enough to keep it going. There may have been some internal conflicts as to the direction of the series and how to handle future updates and content but the core the series remained the same. Sega had lost their way and had turned their back on their biggest racing and adventure titles. They then relied on outside developers to keep their most popular IP going.
The publisher kept true to canon and made sure that the sights and sounds continued to improve in every release. Even with the limited processing power and storage capacity of the handhelds Namco was still able to deliver some memorable experiences. Ports that had a container ship, a crane and a few warehouses in Ridge Racer Type 4 had become much busier and far more packed with details when it was visited on the Playstation Vita. Of course the Vita was also a much more powerful system than either the Playstation or Playstation 2. It's high definition display was capable of presenting graphics which were light years ahead of where they were in 1999. It had grown out of the lessons learned from those consoles, the Playstation 3 as well as the PSP and PSP Go.
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