A blog about my interests, mainly the history of fighting games. I also talk about animation, comic books, car culture, and art. Co-host of the Pink Monorail Podcast. Contributor to MiceChat, and Jim Hill Media. Former blogger on the old 1UP community site, and Capcom-Unity as well.
Tuesday, August 5, 2014
The Ridge Racer Legacy, part 22...
The number one rule for real estate is Location, Location, Location. The same thing goes for a racing game. As far back as Pole Position the use of well designed racing courses has been important to gamers. Even the titles that did not rely strictly on actual locations were nonetheless memorable. Several studios idealized fictional places but none were better at it than Sega. I had mentioned previously in this series how important the Sega designed tracks were to the evolution of the genre. The locations that Sega invented stood out for a number of reasons, not the least of which was that the courses told a story. The use of themes and supporting details had become an element used in the best tracks. No other studio did it better than Sega. Over the past 20 years Namco had been doing their best to try and top their rivals.
Labels:
namco,
ridge city,
ridge racer,
ridge state,
tracks
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