Gone were the sponsor logos, gone were the nods to Namco's legacy games. All of the cars in Unbounded were designs poached from contemporary muscle cars. Even the exotics and super cars introduced in the title did not go very far to find inspiration. These were cars that you could find on the street and on the freeway. When Sega created a library of fictional motors in OutRunners they were cartoonish homages to the popular cars from around the world. Sega was one of the first studios to appreciate the aesthetics of a legendary car and create their own interpretations of them. They would not have been as well remembered if they had ripped them off wholesale. Other studios had also created a library of generic cars for their own titles. The designers working on Grand Theft Auto and Saints Row were notorious for creating cars that were eerily similar to production automobiles. These studios changed a few details and names so that they couldn't be sued for copyright infringement. The cars in Unbounded were as generic as those from the popular sandbox games. There was simply nothing memorable about them.
The most elite of the cars in Ridge Racer also looked very unique. The final cars that players could unlock, the ones with the impossibly fast acceleration and insanely high top speed, were the most desirable rides ever invented in a racing series. The Angel 0 and Devil 13 were at the top of the list but they were joined by some equally memorable cars as well. Some of the cars were based on designs for prototype racing classes that never got picked up by the major racing circuits. The designers at Namco breathed new life into these cars and gave them a purpose. They invented manufacturers that would become responsible for these prototypical machines through the life of the series. The manufacturer Terrazi for example was based in Japan. The company seemed focused on technology in everything they made. Some of their fastest race cars took on some bold designs. Such was the case for the Terrazi Terrific.
The Terrific was nothing short of an exposed engine with a wedge-shaped wing. It was a radical concept that still managed to find some sense of believability. Audiences could have imagined that the Terrific would have appeared in the 24 Hours of LeMans as a prototype entry. All of the information gathered from the car would be filtered down to every other car Terrazi manufactured. It was the same thing that actual manufacturers did with their most radical designs.
It was quite an insult to the Japanese, German and Italian manufacturers when the majority of special cars in Unbouded were US bruisers. Diversity helped sell the experience to the original generation of Ridge Racer fans. Every particular taste was well represented in the library of cars that Namco had introduced. The design of the Unbounded cars was nothing more than heavy handed pandering to the west. The gameplay itself could also be called pandering as well.
Perhaps the biggest insult to the legacy of Ridge Racer were the locations, level designs and overall theme featured in Unbounded. The graphics did look amazing, they were some of the best racing graphics in a long while. With that said there was nothing memorable about the setting. The next blog will explore what Namco had established and what Bugbear had done to the world of Ridge Racer. I hope to see you back for that. If you would like to sponsor me please visit my Patreon page and consider donating each month, even as little as $1 would help make better blogs and even podcasts!
I wonder what it would be like if real cars were added to a RR game. There are plenty of cars that wouldn't look out of place in a RR game, like the Ferrari 458, LaFerrari and F12berlinetta; the McLaren 650S and P1; the Porsche 918 Spyder; the GTA Spano; the RUF CTR 3; the 2015 Ford Mustang; the Corvette C7; the 2014 Dodge SRT Viper; and the Koingsegg Agera R.
ReplyDeleteAlex, I think you are really going to get a kick out of some supercars that will be featured shortly...
ReplyDeleteThanks.
ReplyDeleteOh, also forgot the Lamborghini Aventador, Pagani Huayra, Lykan HyperSport, and SSC Tuatara.
Where the blame falls? To Namco Bandai for wanting a game different from the rest of Ridge Racer or to BugBear for going as for as they did?
ReplyDelete