Right from the get-go the theme was set. Using one of two main characters it was up to you not only to survive but also figure out the mystery behind the mansion. The graphics pushed what was possible on consoles at the time. With a creative use of camera angles highly detailed rooms could be rendered with only the actual characters being animated. These dramatic camera angles, and the accompanying score, helped keep the mood of a horror movie.
Capcom has backpedaled and now claims that RE doesn't really have zombies. Yeah just creatures that I like to call zombies-that-really-aren't-zombies-just-very-zombie-like. BAH! Whatever to Capcom. I call a rose a rose and I call the zombies in RE exactly what they are... zombies! Anyhow, the "rules" of the classic zombie monster all apply here. You can down a zombie with many, many shots from a gun. Or it will take far less bullets if you aim for the head. Zombies shot in the legs can still crawl and reach our heroes.
The game has multiple cinemas, and changing outcomes that help explain the story and even allow for different endings. This was one of the first action/puzzle games to feature that type of gameplay. One of the best dynamics that changed the game was the limited ammo supply. Players learned quickly that they had to conserve their firepower and look for ways around the zombies. Players also learned to conserve medical packs. By searching for certain colored plants they could make a homebrew medicine to treat their injuries.
No videogame would get the best of me!
At no point in time do the people behind RE ever let up on the suspense either!
The world is set in perpetual midnight. There is no sunrise to change the mood. No change in the foreboding music. The atmosphere surrounding the game stays heavy from beginning to end. RE would not have worked any other way. It is a game that becomes something more than the sum of its parts. To me if is the very definition of a cinematic experience. NO! Strike that!
Resident Evil transcends the cinematic experience. It captures the pace of an action movie, of a horror movie and a Hitchock-esque suspense thriller and then takes it a step further. This is what Roger Ebert will never understand about the medium. A great game is not passive entertainment. It requires the player to use both sides of their brain. To be creative and figure out a puzzle, or series of steps in the puzzle before advancing, before simply pulling the trigger.
Participation is what makes an good game experience into a great one. It is that participation that has been lacking in many Final Fantasy titles as of late. Too much watching and not enough do-ing. All of the important elements in Resident Evil require participation. All of the cinemas in the game only last a few seconds, the rest of the game actually puts you in the scene.
There is much more I want to expand upon, not the least of which would be the "Hollywood" battle at the end of the game. But some things I cannot say because certain friends still have not beaten it. So I will leave it as this. The original Resident Evil is the best in the survival horror lot and worthy of this spot. If you have not played this game then you have not played anything great! Buy it, borrow it or steal it. Nobody should miss the experience. Just make sure you aren't of the faint of heart!
NOTE: Today is the second anniversary of my father's death. Time may heal all wounds but some wounds still sting. I will always hate June 2nd. Take care and have a great weekend.
I’d like to hear your personal top-10, top-20, top fighting games, top sports games, or top games in any genre. Let me know in the comments section please. As always if you would like to sponsor me please visit my Patreon page and consider donating each month, even as little as $1 would help make better blogs and even podcasts!
No comments:
Post a Comment