My brothers and friends grew up on traditional cartoons. We were greatly influenced by early anime such as Speed Racer and Tranzor-Z. When we were in jr. high Robotech came out and completely revolutionized the way we thought about animation. Cartoons could be made with complex stories and great dramatic arches. When we got to high school we began seeking out more of this Japanese animation.
Our classmates thought we were crazy for wasting so much time and energy digging around the city for a bunch of 'toons. We would not be deterred. The recently completed Metro Blue Line allowed us to travel from Long Beach to the heart of Downtown Los Angeles. We discovered the ins-and-outs of the city a few blocks at a time. We'd hop on the Dash Bus and just ride around. Eventually we discovered Little Tokyo and the stores that imported both toys and video directly from Japan. That's when things really took off.
It's been 15 years but in the sense of progress it feels like a lifetime. You see there weren't any online stores that we could visit. No Lik-Sang, no J-List, no semblance of the internet as we know it... hell, 28.8 modems were for rich people and AOL was a pipe dream. There was no anime store in the mall and no manga section in the comic book store. If you wanted anything you had to go and look for it yourself and then expect to pay premium. Nothing was translated or subtitled. Many of the anime series we watched were taped in Japan and sent to the states once a month at the japanese video store. We became the odd bunch of kids that would travel to downtown on weekends just for one tape. We were the very definition of hardcore.
In that span of time we discovered that Robotech was a retelling of Macross. We learned of manga, anime and games, the likes of which the mainstream USA wouldn't discover for another decade. We felt privileged to be on the edge of stuff that many kids take for granted now. Just when we thought we had seen it all until we discovered Dragon Ball.
We sought out anything and everything with Dr. Slump's name on it. Every weekend, like clockwork, my brothers and our friends Tim, Carmelo and Robert would go on a trip to see what was new. We made fast friends with the people that worked in the "Pony Toy-Go-Round" store at the Yaohan Plaza (later renamed Mitsuwa). Despite our lack in understanding the language they appreciated the dedication we had for anything and everything from Japan. We have all of the manga and some of the rarest Dragon Ball Z figures ever produced.
If you are not familiar with the series let me try and sum up the fighting. Imagine characters with all of the powers of Superman but with all the moves from Street Fighter. Characters could fly, move at super speed and throw fireballs that could level a mountain. The game managed to capture all of this perfectly.
We'd call the Bandai videogame help line and asked them what they knew about the game. Since it was an import there was not much they knew about it. Their lead tech did import a copy himself but was having a problem figuring it out. He was at a loss for words when we told him all the secrets, combos and moves we discovered. He thanked us and would now be prepared to handle the next call that came in.
We did.
The fun that the game provided us cannot be measured on any scale. Kids were hyped on Mortal Kombat 2 and the latest Street Fighter II upgrade in the arcade. We'd just snicker and laugh after playing DBZ2. Not only was the game more fun than any in the arcade, the DBZ characters could stomp all of the characters in any other fighting game.
The game was able to recreate the ability to fly and also have players throw fireballs at different angles and trajectories. The screen split when characters flew away from each other. There was even a tiny radar screen below the health bars to show your character's position on the map. Characters could do all sorts of basic punch and kick combinations. Fireballs were done with the press of a button and special fireballs with a button and joystick combination. Each character had small combos and complex secret combos they could use. Some of these combos bounced an opponent up and down from the ground to the sky and even across entire maps. These brutal moves were especially useful if you wanted to humiliate opponents.
But something happened that would forever change our faith in "friends" and rob us of the joy DBZ2 had brought us for so many months.
One of Robert's friends, let's call him "K" asked to borrow the game. He did and began bragging about how great he had become at it. K began challenging my brothers and I to a contest, talking shit the entire time about how great he was.
My brothers and I are very competitive. I've already told you that we were the ones that clued Bandai USA on the ins-and-outs of their game. So we took all challenges seriously. We played K and beat him soundly. All three of us took turns schooling him on the game. My big brother even put the controller on the ground and played with his feet, managing to beat the braggart very badly.
When K stopped by for a visit a few years later the guys went to see a movie with him. I refused to do so or even shake his hand. Robert said that K was depressed, even to the point of tears with the way we had treated him and wondered if I was really holding a grudge.
For what Dragon Ball Z meant to us while growing up.
For how much we sacrificed in order to buy a copy of our own.
For how incredible an experience DBZ2 was on the Super Nintendo.
For how I will never forget or forgive the traitorous act of K, a person that once called us a friend.
I said yes.
That is why Dragon Ball Z 2 for the Super Famicom will remain on my favorite top-10 list until the day I die.
I’d like to hear your personal top-10, top-20, top fighting games, top sports games, or top games in any genre. Let me know in the comments section please. As always if you would like to sponsor me please visit my Patreon page and consider donating each month, even as little as $1 would help make better blogs and even podcasts!
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