A blog about my interests, mainly the history of fighting games. I also talk about animation, comic books, car culture, and art. Co-host of the Pink Monorail Podcast. Contributor to MiceChat, and Jim Hill Media. Former blogger on the old 1UP community site, and Capcom-Unity as well.
Friday, March 3, 2023
God of War Ascension, a female lead, and the two-player experience that never was
When I began the portion on God of War Ascension I mentioned that Sony Santa Monica had three goals for the game. They wanted to create a single player adventure, in the vein of the classic GoW titles. They also wanted to create an Online Multiplayer mode. They delivered on both counts, but the third goal for the game was dropped due to time, and budget constraints. The studio wanted to create a co-op adventure as well. I don’t know if the co-op mode was going to share the story, and locations of the main game. Perhaps it would have visited some of the multiplayer sites. I have a feeling this might have been the case when we look at some of the characters that were planned to have much bigger roles in Ascension, including dialogue. The first of these was Archimedes.
Labels:
aegeon,
apollo,
artemis,
ascension,
co-op,
furies,
god of war,
greek history,
hecatonchires,
kirra,
kratos,
mythology,
polyphemus,
sony santa monica,
two-player
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Tinha tanta coisa que a santa Monica poderia ter adicionado , a quinta aliança da rotunda nunca foi feita, temos artes conceituais de Athena que foi descartada do jogo por motivos desconhecidos. Esse jogo tinha muita potencial.
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