A blog about my interests, mainly the history of fighting games. I also talk about animation, comic books, car culture, and art. Co-host of the Pink Monorail Podcast. Contributor to MiceChat, and Jim Hill Media. Former blogger on the old 1UP community site, and Capcom-Unity as well.
Showing posts with label sega rally championship. Show all posts
Showing posts with label sega rally championship. Show all posts
Thursday, June 26, 2014
The Sega / Namco Rivalry, part 10...
Sega had released its first 3D racing game years after Namco had put several in arcades. In the market the first game in a particular genre was usually the more successful title but this was not the case for the 3D titles. Time and technology made the later games appear superior by a wide margin. Sega completely overshadowed their competition thanks to Virtua Racing. A couple of years later however Namco responded with a game which would eventually outlive the competition. Ridge Racer debuted in 1993. The game had a few notable things going for it. It was based on modified street legal performance cars rather than Formula-1 cars. The game was set on the streets and highways of the fictional Ridge City rather than an identifiable race course. It featured textured polygons, already making it appear graphically much more advanced than Virtua Racing. Sega would not have Daytona USA in the arcades for another year. Many of these innovations would be copied time and time again by other studios.
Wednesday, June 25, 2014
The Sega / Namco Rivalry, part 9...
Sega released Virtua Racing in 1992, a year before their popular fighting game Virtua Fighter. Both games were developed by Yu Suzuki. He was the Ferrari fan that had created OutRun. For Virtua Racing he wanted to give the world a taste of virtual reality racing. Not necessarily in the sense of giving drivers a helmet which displayed a virtual environment but instead by generating the first Formula-1 style racer that featured 3D environments a 3D racing car and believable physics. The team at AM2 was able to craft a car and several tracks that responded very realistically. While the polygon count was still low by modern standards at the time it was revolutionary.
Sadly the release of Ace Driver in 1994 and its sequel Ace Driver Victory Lap in 1995 had failed to pull many eyes away from the Sega racers. The Ace Driver games were very well done. The control was much improved over previous Namco F1 racers. It played much more like and arcade racer should have and not at all like a simulator. The designs of the cars, selection of race types and tracks were memorable as well. However the Sega game engines were more powerful and the difference in graphics capabilities was starting to become apparent to some arcade visitors.
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