IGS had developed a handful of memorable titles only a few of which were ever released outside of the arcade. The best titles featured on their PGM arcade system never saw home release. That would be one of the biggest tragedies in all of gaming. The one featured today was easily one of the best titles they ever produced. Like Martial Masters, the first title featured was copying the artistic style and mechanics of a rival studio. In this case they would be copying SNK and Nazca's masterful Metal Slug series. The perpetrator in question was Demon Front. The game came out in 2000, around the time of Metal Slug 3. The pictures featured here are courtesy of NGGames.
Artistically and design wise the games were so similar that arcade visitors were likely to overlook the title. Just like Martial Masters though players often did a double take when they realized this was a completely different studio. This curiosity would cause them to take a closer look. As they dug in they realized that the game had slightly different mechanics and a slightly different take on the genre, which was actually refreshing for fans of the Metal Slug series. The game took place on the alien planet Andres, some 20 light years away from Earth.
These pets closely followed the players through the levels and were always available to use. The addition of pets actually improved upon the Metal Slug mechanics.
In Metal Slug players had to carefully manage their weapons and ammunition There were ways in which to unlock unlimited ammo in the game, however these techniques were not common knowledge to players. Most gamers would just run from location to location hoping that more powerful ammo would be available.
The world of Andres was fun and fanciful. Because it was based in part science fiction, part alien and part demonic incursion, the artists were able to design levels and vehicles that were unlike those featured in other run-and-gun titles. The balance between animated humor, action and monsters was well struck. None of the bosses or monsters was ever too gross or visceral. None of the five stages poached those featured in Metal Slug. The game offered a sixth and final stage against four possible demon bosses, each one was a sort of gigantic, and gross looking version of the pets of the main characters. The only way to reach the hidden boss was if players could collect the demon claws hidden in each level. Otherwise they would just get to enter their initials on the leaderboard and it would be Game Over.
The game was great but the differences between it and Metal Slug were obvious as players went through it. The opponents were not as diverse or as numerous as they would have been in a Metal Slug game. Nazca and SNK would go out of their way to pack every level with scores of enemies. Some even riding in tanks or other vehicles, all raining gunfire, mortar shells and grenades down onto players. During the most hectic battles in Metal Slug there was actually very little breathing room for players. Of course the same thing could be said of most shoot-em-up titles. They catered to a certain type of player that thrived on nonstop action.
In Demon Front players could select which order they were going to do the levels in. This allowed players to save themselves for the harder stages, especially once the pets and characters had increased statistics. By comparison Metal Slug had always been a linear experience.
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