Monday, January 28, 2019

The Marvel Contest of Champions Legacy. part 3...

 

When fighting game fans think of Marvel fighting games they often go to the long-running series by Capcom. The first game in the series, X-Men vs Street Fighter debuted in 1996 and the most recent Marvel vs Capcom: Infinite debuted in 2017. Before the crossover titles Capcom had developed two unique fighting games that focused on a particular Marvel license. X-Men: Children of the Atom, a fighting game featuring heroes and villains from the X-Men comics debuted in 1995. That same year the studio also released Marvel Super Heroes, a fighting game inspired by the events in the Infinity War. The games featured highly stylized designs, high speed game play, brilliant animations, and a unique combo system. The Marvel Super Heroes title in particular allowed players to earn and use various Infinity Gems to give them a temporary power boost or special ability against their opponents. Of course at the end of the game Thanos would steal all six of the gems and use them against the player in true final boss fashion.

 

Marvel Contest of Champions (MCC) differed from the classic arcade fighters in a number of ways. In traditional arcade fighting games the battles only lasted a few seconds. Some of the more difficult battles in MCC could take several minutes to complete. Then there was the scale and scope of MCC. This was not just a game with one inevitable outcome. The Marvel multiverse and its inhabitants all depended on the player, known as the Summoner in the story. There were dozens of characters to unlock and play as, pulled from different realities. The game was also not a linear fighting game where you fought through a few characters, and wrapped up the story. There were tons of main quests and side quests to explore, each with their own special rules, and rewards. Players could earn experience for their champions, along with all sorts of collectible goods by "grinding" through the various missions. Players had to learn what items they should use to boost their characters stats and abilities before an encounter. This all added an additional level of strategy to each match. It was more like a fighting game-meets rpg-meets dungeon crawler.

 

A touch screen limited how complex most mobile games could really be, MCC was no exception to this rule. Most traditional fighting games used a six button layout, usually with a joystick or pad for directional inputs. The complex moves, and split-second timing from the Capcom games would be all but impossible to perform on a touch screen. Kabam simplified this, and inputs to simple taps. This didn't mean the game was simplistic. It still required learning the timing, and strategies for hundreds of potential encounters. Players had to learn when to activate certain counters, special attacks, and combinations. Otherwise they left themselves wide open to a counter attack. Players learned that certain characters worked well against one of the six classes; Cosmic, Mutant, Mystic, Skill, Science, and Tech. So just because you have a character with awesome powers, like Quake from Marvel's Agents of S.H.I.E.L.D, she didn't have the fighting prowess of Daredevil. In this way audiences learned to experiment and see which teams worked best for their style, and ability.

 

Best of all MCC draws equal parts from classic Marvel comics, and Marvel cinema. Both long time comic book fans and people new to the stories could be dropped right into the experience without missing a beat. In the Original Contest of Champions comic book the Grandmaster had organized the contest whereas in the Secret Wars it was the Beyonder. In the MCC the Collector was acting as the host of the tournament. The MCC took place in what was known as the Battlerealm. It was a nexus of different dimensions, and timelines that the Elders of the Universe had been shaping for their own entertainment. The idea of a dedicated arena was pulled from Secret Wars II in 1985. During that story Dr. Doom had temporarily gained the powers of the Beyonder. He hosted his tournament in what he called the Battleworld. The various locations released thus far in MCC did call out to specific locations that had been featured in over 40 years of Marvel comics. To help clarify the stakes and explain the new organizers Marvel released a 10-issue series titled Marvel Contest of Champions in 2015.

   

So how did Kabam hook new audiences without losing the veteran gamers? How did they strike a balance between easing players to a new game while still keeping it challenging. Of course the big question was how did they raise the stakes over any previous comic timeline? People that were just getting into fighting games, or mobile fighting games were probably familiar with the Avengers movies. Over the past 10 years Marvel had been building a cinematic empire that connected the various properties together. Almost every person today, young and old recognized Iron Man, Captain America, Black Widow, Hawkeye, and the Incredible Hulk thanks to these movies. They also knew the X-Men, and Spider-Man thanks to the films from other studios. What Kabam did was combine the live action licenses, including the characters that appeared on television, and placed them alongside their comic book counterparts. They managed to do all of this surprisingly well.

 

The contest organized by the Collector was simply one step in a much longer and more complex narrative. When Kabam released MCC only a few villains were revealed as organizers. Originally it was the Collector versus Kang the Conqueror, a time-travelling villain. They were battling over the ISO-Sphere, an item that allowed its owner to rewrite reality. This sphere was made up of ISO-8 crystals which champions earned in the game. All of this was explained in the comic. As the MCC series went on it changed organizers to include the Maestro. An evil version of the Hulk from the far future. In the "Future Imperfect" timeline he either killed or outlived all of the heroes and villains. The MCC also brought in the Grandmaster to act as an organizer. Of course what good was a contest if the Grandmaster could not participate, and show up his brother?

 

The ISO-Sphere was an all-powerful trophy, but long-time comic book fans were wondering if a different reality-changing item would appear in the series. Specifically one coveted by Thanos. The Infinity Gauntlet did exist in MCC, but not in the same way as the comic books, movies or even previous games had established. It took almost three years for Marvel Contest of Champions extend its version of the story, and the payoff was completely worth it. We shall explore this radical new world in the next blog. As always if you enjoyed this blog and would like to sponsor me please visit my Patreon page and consider donating each month, even as little as $1 would help make better blogs and even podcasts!

 follow the Street Writer on Patreon!

No comments:

Post a Comment