A blog about my interests, mainly the history of fighting games. I also talk about animation, comic books, car culture, and art. Co-host of the Pink Monorail Podcast. Contributor to MiceChat, and Jim Hill Media. Former blogger on the old 1UP community site, and Capcom-Unity as well.
Showing posts with label ridge racer v. Show all posts
Showing posts with label ridge racer v. Show all posts
Friday, July 18, 2014
The Ridge Racer Legacy, part 13...
The world of Namco was ripe with conflict. Many players overlooked it but the Ridge Racer cars were actually covered in stickers of opposing factions. There were many purposes for the logos. Primarily they made the cars look like actual racing machines. Many actual race cars had memorable colors and patterns as the team livery, yet the most famous also prominently featured sponsor logos on the body. Even non race fans could remember that there were cars with huge Tide, STP, Red Bull or Marlboro logos placed in plain view. The sponsor logos signified the games that the Ridge Racer Project members had worked on as well as the legacy of Namco.
Tuesday, July 15, 2014
The Ridge Racer Legacy, part 10...
Ridge Racer 64 was an amazing console game but with the debut of the Playstation 2 (PS2) many fans were eager to see how much higher the bar would be set by Namco. Ridge Racer V was seen as a way to reboot the franchise and not simply copy their previous release. As the studio had done with R4 they went in with a clean slate and programmed an entirely new engine from scratch. This meant that the studio would not be re-using any assets from the Playstation.
Subscribe to:
Posts (Atom)