The simplest type of punching game measures the punching strength and speed on some sort of scale. Most of the machines consist of a punching bag and an LCD screen. In some arcades these are ticket dispensing prize machines and have limited gameplay.
The original Street Fighter arcade cabinet featured two oversized buttons that responded to the force applied to punches or kicks, from light and medium to hard. This game came out years before Sonic Blast Man and was far more interactive. Unfortunately for many arcade owners the pads were not always responsive and required routine maintenance. Gamers could not get into the early SF mechanics and the pads were quickly swapped out for the now standard six button control scheme.
Taito is not hoping to topple HNK as the most interactive punching game ever but instead celebrate the arrival of the punching icon. Sonic Blast Heroes is not only getting a new arcade title but also a graphical makeover. As is the case with modern characters the hero himself is swollen to ungodly proportions. Aside from punching a new target in the arcade I really look forward to hearing the new soundtrack provided by their internal music group Zuntata.
The Zuntata team celebrates 25 years in 2012. I had previously talked about the studio and a free album they published in Arcadia. Many game companies have come and gone in the past 25 years, it is rare to find a group that has not only survived the generations but has also maintained quality in their productions.
I bet you thought I was going to talk about the other Sonic announcement with this blog. But I'm not. Here is the video of Sonic with Sonic?
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