A blog about my interests, mainly the history of fighting games. I also talk about animation, comic books, car culture, and art. Co-host of the Pink Monorail Podcast. Contributor to MiceChat, and Jim Hill Media. Former blogger on the old 1UP community site, and Capcom-Unity as well.
Wednesday, February 1, 2023
How God of War II improved upon perfection...
In an earlier blog I mentioned the elements that I thought made for a great sequel. When movies were exceptionally made, told a riveting story, and had actors that made us believe in the world the director had created then it was possible to have an even more amazing sequel. I talked about how Aliens, Back to the Future II, The Empire Strikes Back, and Terminator 2 were awesome follow-up movies. They had raised the stakes, gave more important roles to the main characters, and even let the villains win to make a come back feel even greater. Great video games also made use of these lessons, God of War was no exception. Sony Santa Monica had raised the bar for an entire console generation. Other developers tried to copy the formula, or the play mechanics (Sonic Unleashed I’m looking at you), but it just didn’t work out. It was going to be all but impossible to top the game on the current Playstation 2 hardware. God of War came out in 2005, and most everyone believed that a sequel would be released on the Playstation 3, which would come out in 2006. Instead it was announced that God of War II would be released in 2007, and for the Playstation 2. Audiences couldn’t believe it. They thought that Sony was shooting themselves in the foot. Instead it turned out to be a very calculated risk. Since the PS2 was still a popular selling console, and it already had millions of units installed all around the world then it would make GoW II an instant best seller. Sony would be able to recoup a huge cost relatively quickly. Also the team at Sony Santa Monica was developing both GoW II, and GoW III simultaneously. The studio was learning the new hardware from scratch. The tricks that they had learned with the PS2 wouldn’t necessarily apply here. However they would be able to ensure that thematically the look, feel, and story of GoW III would be seamless between the platforms.
Labels:
alrik,
athena,
atlas,
barbarian,
cory barlog,
david jaffe,
gaia,
god of war II,
greek mythology,
kratos,
perseus,
sisters of fate,
sony santa monica,
thesius,
titans,
zeus
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