tag:blogger.com,1999:blog-5257249091847404717.post5367718174848812351..comments2024-03-28T08:39:36.658-07:00Comments on Street Writer: The Word Warrior: The Street Fighter 6 pre-order trailer, a look at Marisa, the modern gladiatorNoeVhttp://www.blogger.com/profile/04779247007364271106noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-5257249091847404717.post-47056628518055875072023-01-10T10:03:59.478-08:002023-01-10T10:03:59.478-08:00I'm starting to sound like a broken record, bu...I'm starting to sound like a broken record, but I thought I wanted to say it here too.<br /><br />I think Ono's role in the character design compartment is really massively overstated. He's not a character designer and as a producer he couldn't have spent his time telling the designers how to do their job, just like you don't see his supposedly "silly" style in Shadow of Rome, another game he produced.<br /><br />At the end of the day, Ikeno was the biggest name among the character designers in IV, and in the recent book "how to make capcom fighting characters" that's about SFV design you read about Nakayama's role in the design, Akiman's role, and how the team as a whole made up themes and tried to make designs that would fit what they wanted to make. In Abigail's section of that book they talk about how the artist department and the gameplay department started a little dispute with the latter wanting to shrink Abigail to make him fit better in the gameplay, and the former being more interested in making the biggest fighting game character ever. Ono wasn't around to tell Ikeno how to draw or to dictate all those teams how to do their job, and it's clear to me that design in Street Fighter games is a collective process that passes through many hands, and Ono was just a figurehead that got to receive the blames and merits of many other people.<br /><br />Also, I really like Hakan and his design because I think gag characters are good and important to keep diversity in a game's roster. These designs aren't disrespectful to the martial arts they're based on, they're just designs going their own way, and Street Fighter always had them. Even in VI the vanilla "gag character" is going to be Blanka who is doubling down on the Blanka-Chan thing from V.<br /><br />Still, I enjoyed reading the blog and thought it was interesting, don't take it the wrong way.Phtm_Miriahttps://www.blogger.com/profile/11787028333953384372noreply@blogger.comtag:blogger.com,1999:blog-5257249091847404717.post-59430771544419084692022-12-26T20:47:24.304-08:002022-12-26T20:47:24.304-08:00In regards to her stage, I'm beginning to thin...In regards to her stage, I'm beginning to think that some characters stages are, like...visualizations.<br /><br />I seem to remember in an earlier trailer there was a scene where you were with Chun Li, and the scene sort of...transformed, from being the street to being a Chun Li-like stage.<br /><br />My theory is the entire game takes place in Metro City, but characters can, like, create projections of their own stages. Either purely metaphorically, or with some Yugioh Battle City hologram shit.<br /><br />So Marisa's stage isn't REAL. It's just either a manifestation of her personality, or something she just chose based on her own preferences. DarthEnderXhttps://www.blogger.com/profile/17051886333741454594noreply@blogger.com