Wednesday, December 9, 2015

What is going on with the Street Fighter V character designs? Part 1, who is F.A.N.G?

I've been pretty quiet these past few months on the characters unveiled for Street Fighter V. However seeing as the majority have been announced I think we can start talking about them. Let's start with the newest character F.A.N.G. Let's put down the initial impressions of him. The character is dumb, he is ugly, he is insincere and has no redeeming factors.

 

I think it would be safe for me to say that F.A.N.G. is the new Rufus. He is a character that is so over-the-top, that is so beyond the conventions of the other Street Fighter characters that he simply doesn't belong in the game. This is really saying something considering that a rubber-limbed Indian and a green-skinned Brazilian wild man are considered some of the great all-time characters. So what is it about F.A.N.G. that doesn't work? Well his design is a sort of polar opposite of Rufus. Instead of a big, fat and dumb US character we have a tall, skinny and sneaky Chinese character. In either case we have extremes in stereotype, extremes in caricature that say a lot more about the producer and director of the game than of what Street Fighter has become.

Yoshinori Ono should be taken to task for every character, every design that makes in into the game. He was the one that pulled the Black Cobra and made a strong black character into a fat white character. The excuse was that he thought it would be funny to put a fatty into the game. He was the one that made sure that the Turkish character was beet red and obsessed with oil, he was the one that made sure that the masked Mexican wrestler named every move after a Mexican dish. He made sure that the returning black character in Street Fighter V was turned into a fat slob. And now the joke is that a tall skinny Chinese character is flying around the screen like a pelican. Stop and think about how he has presented the British, Japanese, white and female characters that are returning to the series. Is there any bias, whether intended or not, in his decisions?

 

As the producer Mr. Ono has the final say as to how the game is going to present itself. He has a reputation for being a funny guy, always kind to his fans, but very silly at the same time. This silly humor has found its way into the game in how the characters act, how their special moves appear and even with the constant use of breaking the fourth wall. The Street Fighter games that came before Mr. Ono were considered templates for great design. The ones that came after certainly looked nice and were well balanced but they did not contribute as much to the genre as the earlier titles. This is especially true with the appearance of F.A.N.G. I know some people read my blogs because I try and understand the roots of a character's design. The long sleeves given to his costume are more akin to Chinese opera than a traditional kung-fu uniform or even classic Mandarin robe.


The combination of sunglasses and robes has been seen many times before in film and television. Sometimes detectives set in pre-cultural revolution China wear fedoras and sunglasses while tracking down criminals. However in film the majority of those wearing the sunglasses and robes are villains. They are often mob bosses if not mob enforcers. A good example of these dangerous characters can be seen in the film Kung-Fu Hustle. The harpist assassins as played by Gar Hong-hay and Fung Hak were mysterious agents sent to kill some kung-fu masters. Their traditional costumes were nondescript. They seemed harmless until they unveiled their secret techniques. Of course there was nothing subdued about F.A.N.G.'s costume. The colors and cut on his robe were as flamboyant as his personality. Instead of a modest hat he wore the widest brim possible.


There was a reason why F.A.N.G.'s design had to be super exaggerated. Every character in the Street Fighter universe had been presented in a costume that looked traditional on a superficial level. Karate masters after all did not walk around with torn sleeves, and female masters of wushu did not really wear wrestling boots and spiked bracelets. F.A.N.G. had a costume that at first glance looked like a traditional robe and hat. But the more you looked at his costume the more you realized that they were as exaggerated as his proportions. F.A.N.G. wasn't just skinny, his head appeared as if it had been squeezed by a vice grip. His costume shared the same qualities, he didn't just have long sleeves, they could double as wings if he flapped his arms fast enough. It was absurd of course but also par the course for Street Fighter character designs.

 

Traditional Chinese costumes had been used for generations in pop culture. Whether they were in a movie, comic book or cartoon, the classic Chinese tunic had been seen many times by audiences and not solely on Chinese people either! These costumes were even finding their way into game designs. The Jiangshi for example were zombie-like Chinese ghosts. They could be summoned to life with a special talisman placed on their head. Since they were dead and rigor mortis had set in they had limited use of their limbs. Rather than shuffle around like a zombie these monsters had to hop around like rabbits. Read about it on the Chinese Ghost Primer. The jiangshi turned up in a number of modern games, for example you could fight them in Sleeping Dogs, specifically the DLC called Nightmare in North Point. The costumes and designs of the undead were stylized in the fighting game Vampire / Darkstalkers by Capcom. The sisters Lei-Lei & Lin-Lin aka Hsien-Ko and Mei-Ling wore very bright (and revealing) versions of the classic robes. The costume given to F.A.N.G. was no more different than what Capcom had done previously. At first glance it had the appearance of a traditional costume however upon further inspection it was something else entirely. Yet the costume, weird moves and silly personality were only part of the reason why F.A.N.G. didn't really inspire me.

 

In the reveal trailer we could see several things about the character. He was goofy and lanky of course but he was also quite tall. In fact he appeared to be as tall as Sagat, the once world champion. And like Sagat this new character was marking a place for himself in the pantheon of Shadowlaw / Shadaloo villains. In the reveal trailer there was a level that was set inside of a secret base. In the background there was a statue celebrating the leader and "generals" of Shadowlaw. Sagat was previously the second-in-command to Vega "the Dictator." Yet during Street Fighter V there is no sign of Sagat, not only that but his visage would not be in the background details either. Instead the bust of F.A.N.G. had been carved out of a mini Mt. Rushmore.


This flew in the face of everything that had been established about Shadowlaw from many years earlier. Whether it was mentioned in the game, in the comics or supplemental material The other generals were dangerous fighters in their own right. In propaganda posters, in Shadowlaw art the four figures were placed side-by-side in a show of solidarity. The generals looked intimidating but there was something about F.A.N.G. that did not match the gravitas of the earlier bosses. A one-eyed, seven-foot, muay thai fighter was a sight to behold. A seven-foot, flamboyant Chinese kung-fu master was also a sight to behold, but not for the same reasons. Why the designers working on Street Fighter V would replace the legacy character Sagat with F.A.N.G. didn't make much sense. Why they would go out of their way to erase any hint of Sagat was frankly insulting.


What were the roots of F.A.N.G. and why was he so bad? Was there anything about the character that might work? These are things that we can explore in the next blog. Right now I'd like to read your thoughts on the character. As always if you enjoyed this blog and would like to sponsor me please visit my Patreon page and consider donating each month, even as little as $1 would help make better blogs and even podcasts!

6 comments:

  1. A session between Combofiend and Mike Ross featuring FANG has been released by IGN if you'd like to gain more insight on the character. I'm sort of enjoying seeing where Sagat has gone since parting with Shadaloo, what FANG has been doing to get on Bison's good side, and where the story is choosing to advance.

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    1. Tommy W,
      That was a good video, we did get a chance to see how he would stack up against the other new characters as well. There's no doubt that some crafty tournament players will find a way to use him. We'll see how he develops and whether or not audiences will warm up to him.

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    2. To me, there's no way this guy is just a simple joke character. Something feels way too hidden/sinister about his demeanor. I'd like to see an article revisiting the characters once the story is fully revealed.

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  2. Really can't agree with anything here. I think F.A.N.G is one of SFV's most unique and well-realized designs, from aesthetics to characterization.

    F.A.N.G is visually inspired by Chinese martial art movies and Jiangshi aesthetics, he's a conniving little bastard that serves Bison out of a desire to survive and to worship those who are stronger than him, and uses the impression of being a silly character to kill his opponent through subterfuge and poison-based attacks.
    He's just a stellar design, through and through. To me it seems people keep writing him off because if you're not a badass in a karate uniform or a pretty lady you get written off automatically to some people, let alone if you dare trying to be goofy even if there's more under the hood.

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    1. Phtm_Miria, please read the second part. We go through the history of ugly tropes, including how the West was responsible for the worst of it. Fans of F.A.N.G. are welcome to like him, I find the design repulsive. But that's just me. https://streetwriterpodcast.blogspot.com/2015/12/what-is-going-on-with-street-fighter-v_11.html

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    2. Eh, agree to disagree.

      Unfortunately I don't think we really see eye to eye when it comes to the "weird" type of characters in Street Fighter. Even the latest blog on Marisa and the idea that she's sort of a revisit of Hakan, I don't really agree at all because I really don't think there's anything wrong with Hakan's design and he's just no different from other over-the-top exaggerated characters that have been part of the series since the beginning, like Blanka, Dhalsim, or even Honda who's also played for laugh way more often than not.

      My stance on these more, how can we call them, comedic/weird/cartoony characters is that they've been a type of character archetype common to the series since at least SFII, and their presence is very welcome as it serves to balance out the more serious parts of the cast and give creative freedom to the designers in a way a "serious" character wouldn't allow them. Without them I'm fully convinced that the series would be much worse design-wise as it would quickly degenerate in an endless series of cool dudes and hot chicks, and uninspired martial archetypes that lack flavour. Ono has really nothing to do with this because we've had these kinds of characters and ridiculous stories in II, Alpha and III, and in general the supposed weight that Ono had in designing these characters is... Absurd.
      Ono is not a character designer. Ono doesn't make the characters' sketches. Ikeno was in charge of SFIV design and nothing was made without his input, including Rufus's early and final designs and the decision to discard King Combra, and V had its own designers as well while Ono was supposed to travel around as esport manager and control the Capcom Pro Tour. I simply don't believe that he could have seriously have had the time or the competency to micromanage the designer team that closely.

      As for F.A.N.G and the western stuff about his "Fu-Manchu" trope: I can see the argument, but I don't agree.
      Capcom is obviously not going to push for an anti-asian narrative with F.A.N.G because Capcom is Japanese and that would be silly. A more serious concern would be sinophobia, and that F.A.N.G's design might suggest anti-Chinese sentiments, that are a more serious concern in Japan. Even then, it just doesn't work within the context of the series. Capcom has gone at lengths to make F.A.N.G's nationality generically "east Asian" just to avoid such potentially offensive interpretation, and the series is already full of positive Chinese characters that deny the idea that the series would be portraying Chinese culture and its people negatively through F.A.N.G. F.A.N.G is just a bad guy, designed around a popular trope of a Chinese bad guy.

      Now, has that visual trope been used in the past by certain people to support xenophobic and anti-Chinese sentiments? Yes, but that's not what's happening with F.A.N.G, so the problem doesn't exist. I don't believe in such a thing as certain tropes being inherently problematic, or "ugly", and that context and authorial intent are the ultimate arbiter. A Fu Manchu trope isn't a problem in my opinion as long as the creative is aware of the potential issue and manages to avoid the racist messaging that has been associated to that trope through the actual use of the trope in their story and the context.

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